Shopping Math Detailed Description

The Shopping Math Course (SMC) is an integrated interactive unit designed to help kids practice math skills by simulating a toy store envrionment.  

Unit Overview




Buy Toys, Practice Math
Help children understand the importance of mathematics in everyday life by introducing practical situations where kids can practice their math skills.  

  • Each Unit is conveniently subdivided into15-minute Learning Session (LS), with 4 learning sessions to introduce, reinforce and review the contents of the unit. 
  • Each Learning Session is made up of an interactive game plus a worksheet to help students organize and pace their learning, and also allows parents and teacher to keep track and evaluate their progress.


Learning Session Overview




Interactive Game



Add up individual items with different prices to work out the total cost for the purchase.
Work out the change to be given based on the amount of money available, and the total cost of the items.

Find the Total Cost:
Select any number of toys from the shelf, and add up the correct amount to pay at the checkout.

Pay for the Items, Find the Change:
Add up the amount of money you have, and the amount of money the items cost.  Work out how much you have left after paying for the items.


Work out how many and what items you can buy for the exact amount of money you have.

Buy the Exact Amount:
Starting with a specified amount of money, find toys that will add up to the exact amount of money that you can afford.

Buy for the Exact Amount of Money:
For the amount of money provided in each example, find all the combination of items that add up to this exact amount.


Work out how many and what items you can afford for the amount of money you have. Find out what your change is.

Find How Much Money is Left:
Work out how much money you have, make a purchase, and calculate how much change you have left.  Be careful that you don’t spend more than you have!

Pay for the Items, Choose the Correct Combination of Coins:
Practice working out the cost of the items in each example, and think about how you can pay them. 


Given the total cost of the items, choose the necessary combination of coins to pay for them.

Choose How to Pay:
Select 2-5 items to buy, and then pay for the items using any combination of coins.  Work out how much change you should receive.

Find the Total Cost:
Practice working out the cost of the items in each example, and think about how you can pay them. 

At the completion of the course, the student should demonstrate the ability and confidence to make simple purchases.  They should be able to work out the total cost of a number of items and whether they have enough money to buy the items.  In addition, they should be able to work out the change that they should receive after the payment, as well as being able to experiment with different methods of combining change to make appropriate payments.

The following recommendations provide guidelines for students wishing to gain the most benefit from their study using the program:

  • Continuity is important.  The course is designed to be self-pacing, so you may be working on one lesson session for several days or complete two lesson sessions in one day. Regardless of the progress, it is important to work continuously and regularly in order to develop good learning habits that will stay with them throughout their education.
  • Be flexible. It is recommended that a student should work on the course for 15-30 minutes a day.  However, there is a lot of flexibility in how you can use that time. You can choose to just do the interactive game during one session, and tackle the worksheets the next day, or combine both activities in each session until the designated lesson session is completed.
  • Do not skip worksheets! All lesson sessions consists of an interactive program and a printable worksheet. It is very important to complement the interactive programs with the worksheets. They have been designed as a valuable learning reinforcement to further help students improve their reading and writing skills.


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